Tuesday, 24 June 2014

How to make a tap

 This is my final model of a tap made on Maxon Cinema 4D
 I started off with a normal cube
 I then changed the settings of the cube using the scales at the bottom and set it to:
X:1000m
Y:20m
Z:300m
I then added segments. 8 for X and 3 for Z
 I then clicked 4 of the segments and used the extrude tool to extrude it 150m
 I then rotated 'P' by 30 degrees extruded it a further 150m I then rotated 'P' again by another 30 degrees and extruded it 150m again.
 I then rotated 'p' another 20 degrees and then extruded it by 200m. I then rotated it again another 10 degrees. I then extruded it by 100m then 150m. I then clicked the segments at the bottom and extruded it by 100m
 I then extruded inner by 30m I then extruded it by -150m to give it an inner.
 I then added a Hyper Nurb to the cube to give it a round effect




This is final product with a metal material

Monday, 23 June 2014

Applications of 3d

CGI is used in many industries that aren't just TV or film, it is underestimated in how much it is used and how many jobs it is used in. It is used in architecture, gaming, education, advertising, medical and many more.

It is used in advertising either for the actual advert if they animate the advert or nearly all adverts have logos so they use CGI for something as simple as doing their logo just at the end of it because its better than filming a picture of their logo. But as you can see in this image they use CGI to make it look like the dog is baking the cake for its owner to come down, they would have to use CGI because you can't train a dog to do a pose like that.


This is another example of CGI but this time used in gaming. All games are made using CGI because it is a virtual world that is created by a massive team of animators, so everything you see in a game is CGI, they do use models of people to make the faces and bodies to make it easier to model the people. This would take a long time to make because of the amount of detail with it being for games consoles like Xbox Playstation and PC where as a game like 'Doodle Jump' would of taken next to no time at all with it being such a basic and easy game.


Architects also use CGI. This is an example from the MAXON website that an architect has produced, this can be used for a proposal and say to contractors this is my idea for what I want the room too look like. They will also have more rooms than this ready for them to see and if the contractor says to change something they can easier than building it then not liking it, also it is easier for the builders because they can see what to put it and where so it is a good tool for architects.

Sometimes CGI can be used for something as basic and fun like just general art. Someone has just decided to make this in some free time for some fun or maybe for a wall decoration. It is just a new version of modern art, it still takes a lot of talent but not as a job or they don't have a deadline to get it done they just do it whenever they feel like, they could then make it into a film or game if they choose to but they don't always have to.

first time using cinema 4d

On my first time using cinema 4d we got shown how to navigate the interface (move around the software) in one video then we learnt how to move, scale and rotate.


These are the icons to move scale and rotate

We then got asked to make a basic human shape using only cubes just to show we can use these 3 Icon's 
So I started with a cube as a basic model, I then used the Scale tool to make it longer but keep it in the same place, I also put a red material on top of the cube.
 I then added 2 more cubes, used the scale tool to make the cubes thinner but make them longer, I then moved them both into position so you could clearly see they were the arms.
 I then added 2 more cubes for the legs, I put a blue material on these to make them look like jeans. I made the cubes thinner and longer and then moved them down to the bottom of the cube.
 I then made a smaller cube for the neck and moved it above the body.
 I then made a sphere and put a skin coloured material on it, made it smaller and put it on the top of the neck cube
 I then added some forearms and made it look a bit like a superman type arm shape. I made more cubes and moved one of them up at the end of the arm and moved the other forearm to the bottom of the other arm.
This is the final piece rendered.

How to make a column

Start off by choosing the "cogwheel" shape from your top bar and then make it the size you want it. Then make it editable.
 I then extruded the Cogwheel using the 'Extrude Nurbs' tool, but it makes it slanted so go to the properties in the bottom right corner and change the angle so it goes straight up and then you can extend it to the length you need it. Also I put a marble material on it to give it the colour it has got.
 I then made a cube flattened it and put the material on it, moved it into place for it to be the top part of the column .
 I then copied and pasted the last cube but then made it smaller and moved it down to attach it to the cogwheel to give it the column, it has already got the material on it because I copied and pasted it
 I then copied and pasted both the cubes I used for the top span it round so the smaller cube was now on top I then moved it down to the bottom of the column and this is the final product of it all
I also added a floor and some lights but this is the final piece.