My final pieces of 3D modelling
After practising on C4D a few times, making a Challice, a robot and column we then got told to make 6 models in C4D I decided to put them all into one scene.
This is the main scene that includes my Building model, My cannon on the right and my ship on the left. In this image you can't see but there is also an underwater part to this building and the glass tube going into the water is a lift with a platform in which I am going to add a person wearing my helmet model in. I think the way it looks is quite realistic as you can see the horizon, the sun is shining and it could actually be possible.

This is the model of my cannon which i put into this scene after making it in another C4D project I started off with the base making it from a cylinder but getting rid of segments to make it into an Octagon shape then flattened it in the Y axis the make it shorter but still the same width. I then copied and pasted it to get the upper part of the base but then got the middle point and extruded it up to make it look like a pyramid but put that cog over the point to make it look flat. I then got a cube to make the first leg, i cut it then extruded it again where you can see it get slightly thinner then moved the bottom 2 points to give it it's slant. Then made 4 copies of the leg and put them all around the base.

This is my spaceship that I made styled on the ships from the game 'Wipeout' when making this I mainly used a cube and extruded different points and used a picture of the ship I wanted to model it on to move the points around, this was one of the first models I attempted so I got some help from my Tutor Mike. I then added colour and thrusters to the back, I selected certain faces to make the glass and added decals to make it look better and not make it look plain.
This is the helmet I made I styled this on a normal motorbike helmet to get the basic shape of the helmet then cut a bit out to make the viser and beveled the ages around it so it had some thickness on the edges near the visor and on the bottom, to make it look futuristic I then added a bumpmap onto it. Then added the logo that is on the ship to show that its part of the same team/ group. I then extruded parts of it to make it look more futuristic with the ear type things on the sides.
This was the first model I did for my final piece, I started with this because I hadn't really used Cinema 4D before so I thought it was basic to start off with. At first I made the handle, which is just a cylinder, I scaled it down to that size and changed the colour to Gold, I then made the hilt which is a cone with a metal material after putting 2 discs either side of the Handle. I then added another smaller cylinder which I turned red for the button and then another cylinder with a glass material, I changed the colour to green and added a inner and outer glow to give it a Saber effect. I then did a bezier around 'arms' which i did around a picture of another lightsaber off the internet and copied and pasted it 4 times to put it all around it.
Because it was my first attempt at Cinema 4D I was happy with it but when I go back and look at it compared to my other models I think I could make it better with more detail.

This is the building I made where I then put all my other models into the scene, but first I made this building. To make the top I got a cylinder and flattened it but made it bigger, I then extruded the middle slightly, I then copy and pasted this to make the bottom and flipping it. I then added some columns into where the windows are by making a cube and using the 'array' tool and increasing the amount of columns used then added a plane of glass and did the same thing but moved the glass between the columns. I then copied and pasted this to make the bottom building. I then added a glass cylinder in the middle of them to make it look like a lift and put a platform inside by making a cylinder and flattened it to make a disc. I then made a rail by doing the same sort of thing as the columns but made them shorter to make the posts. I then made the rail using a torus but making it thinner and making sure it would go all the way around the building. I then added the pads by making a cube and flattening it and rotating it slightly onto another disc where I then imported my ship and cannon onto each pad. To make it more realistic I made a gab in the rail so the person that would be put into the scene can actually get to the cannon or ship. I then added an ocean into the scene just below where the disc in the lift. The ocean was my final model I made. I also added a sky material which is already in Cinema 4D.

For my final model I was going to make a gun but running out of time I made an ocean instead, I tried a few different ways of doing this, first off with a terrain but it was too dark and hard to make bigger. My tutor then found a water material, he gave me them to use so I made a cube and on the top level I put on the top level of water I then added a blue plastic colour to the rest of cube to give it the feel of underwater, when you look at something through the cube it is displaced due to refraction which makes it look even more realistic. I then made a plane in the cube to add a sea bed I imported a picture onto the plane after getting the picture of an actual sea bed off Google images. It still looks cool even for a quick model.